Class wwTargetManager
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class wwTargetManager : MonoBehaviour
- Inheritance
-
wwTargetManager
Constructors
wwTargetManager()
Fields
CompletionCheckMarks
public GameObject[] CompletionCheckMarks
Field Value
- GameObject[]
ESlab
Field Value
- eSlab
Manager
public wwParkManager Manager
Field Value
- wwParkManager
Puzzles
public wwTargetPuzzle[] Puzzles
Field Value
- wwTargetPuzzle[]
TargSequenceCompletedEvent
public AudioEvent TargSequenceCompletedEvent
Field Value
- AudioEvent
UsesWWExtendedSystems
public bool UsesWWExtendedSystems
Field Value
- bool
Methods
public void ConfigurePuzzleStates(int[] PuzzleStates, int[] SafeStates)
Parameters
PuzzleStates
int[]
SafeStates
int[]
PrimeForRespawn(wwTarget, Vector3, Quaternion, float, bool)
public void PrimeForRespawn(wwTarget t, Vector3 pos, Quaternion rot, float Scale, bool reScale)
Parameters
t
wwTarget
pos
Vector3
rot
Quaternion
Scale
float
reScale
bool
RegisterPuzzleSafeStateChange(int, int)
public void RegisterPuzzleSafeStateChange(int puzzle, int newState)
Parameters
puzzle
int
newState
int
RegisterPuzzleStateChange(int, int)
public void RegisterPuzzleStateChange(int puzzle, int newState)
Parameters
puzzle
int
newState
int
StruckEvent(wwTarget)
public void StruckEvent(wwTarget t)
Parameters
t
wwTarget
UpdateCheckMarks(int[])
public void UpdateCheckMarks(int[] states)
Parameters
states
int[]