Table of Contents

Class wwTargetManager

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class wwTargetManager : MonoBehaviour
Inheritance
wwTargetManager

Constructors

wwTargetManager()

public wwTargetManager()

Fields

CompletionCheckMarks

public GameObject[] CompletionCheckMarks

Field Value

GameObject[]

ESlab

public eSlab ESlab

Field Value

eSlab

Manager

public wwParkManager Manager

Field Value

wwParkManager

Puzzles

public wwTargetPuzzle[] Puzzles

Field Value

wwTargetPuzzle[]

TargSequenceCompletedEvent

public AudioEvent TargSequenceCompletedEvent

Field Value

AudioEvent

UsesWWExtendedSystems

public bool UsesWWExtendedSystems

Field Value

bool

Methods

ConfigurePuzzleStates(int[], int[])

public void ConfigurePuzzleStates(int[] PuzzleStates, int[] SafeStates)

Parameters

PuzzleStates int[]
SafeStates int[]

PrimeForRespawn(wwTarget, Vector3, Quaternion, float, bool)

public void PrimeForRespawn(wwTarget t, Vector3 pos, Quaternion rot, float Scale, bool reScale)

Parameters

t wwTarget
pos Vector3
rot Quaternion
Scale float
reScale bool

RegisterPuzzleSafeStateChange(int, int)

public void RegisterPuzzleSafeStateChange(int puzzle, int newState)

Parameters

puzzle int
newState int

RegisterPuzzleStateChange(int, int)

public void RegisterPuzzleStateChange(int puzzle, int newState)

Parameters

puzzle int
newState int

StruckEvent(wwTarget)

public void StruckEvent(wwTarget t)

Parameters

t wwTarget

UpdateCheckMarks(int[])

public void UpdateCheckMarks(int[] states)

Parameters

states int[]