Class EncryptionBotHardened
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class EncryptionBotHardened : MonoBehaviour
- Inheritance
-
EncryptionBotHardened
Constructors
EncryptionBotHardened()
public EncryptionBotHardened()
Fields
ActivateSpeed
public float ActivateSpeed
Field Value
- float
AudEvent_Activating
public AudioEvent AudEvent_Activating
Field Value
- AudioEvent
AudEvent_Deactivating
public AudioEvent AudEvent_Deactivating
Field Value
- AudioEvent
AudEvent_Fire
public AudioEvent AudEvent_Fire
Field Value
- AudioEvent
AudEvent_Passive
public AudioEvent AudEvent_Passive
Field Value
- AudioEvent
AudEvent_Scream
public AudioEvent AudEvent_Scream
Field Value
- AudioEvent
CooldownSpeed
public float CooldownSpeed
Field Value
- float
DeactivateSpeed
public float DeactivateSpeed
Field Value
- float
Defense
public GameObject Defense
Field Value
- GameObject
DetonationRange
public float DetonationRange
Field Value
- float
E
Field Value
- AIEntity
ExplodingParticles
public ParticleSystem ExplodingParticles
Field Value
- ParticleSystem
GunShotProfile
public wwBotWurstGunSoundConfig GunShotProfile
Field Value
- wwBotWurstGunSoundConfig
LM_GroundCast
public LayerMask LM_GroundCast
Field Value
- LayerMask
MoveSpeed
Field Value
- float
Muzzle
Field Value
- Transform
MuzzleFire
public ParticleSystem MuzzleFire
Field Value
- ParticleSystem
OuterPieces
public List<Transform> OuterPieces
Field Value
- List<Transform>
Projectile
public GameObject Projectile
Field Value
- GameObject
ProjectileSpread
public float ProjectileSpread
Field Value
- float
RB
Field Value
- Rigidbody
SpawnOnDestroy
public List<GameObject> SpawnOnDestroy
Field Value
- List<GameObject>
SpawnOnDestroyPoints
public List<Transform> SpawnOnDestroyPoints
Field Value
- List<Transform>
State
public EncryptionBotHardened.BotState State
Field Value
- EncryptionBotHardened.BotState
Methods
EventReceive(AIEvent)
public void EventReceive(AIEvent e)
Parameters
e
AIEvent
Explode()