Table of Contents

Class EncryptionBotHardened

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class EncryptionBotHardened : MonoBehaviour
Inheritance
EncryptionBotHardened

Constructors

EncryptionBotHardened()

public EncryptionBotHardened()

Fields

ActivateSpeed

public float ActivateSpeed

Field Value

float

AudEvent_Activating

public AudioEvent AudEvent_Activating

Field Value

AudioEvent

AudEvent_Deactivating

public AudioEvent AudEvent_Deactivating

Field Value

AudioEvent

AudEvent_Fire

public AudioEvent AudEvent_Fire

Field Value

AudioEvent

AudEvent_Passive

public AudioEvent AudEvent_Passive

Field Value

AudioEvent

AudEvent_Scream

public AudioEvent AudEvent_Scream

Field Value

AudioEvent

CooldownSpeed

public float CooldownSpeed

Field Value

float

DeactivateSpeed

public float DeactivateSpeed

Field Value

float

Defense

public GameObject Defense

Field Value

GameObject

DetonationRange

public float DetonationRange

Field Value

float

E

public AIEntity E

Field Value

AIEntity

ExplodingParticles

public ParticleSystem ExplodingParticles

Field Value

ParticleSystem

GunShotProfile

public wwBotWurstGunSoundConfig GunShotProfile

Field Value

wwBotWurstGunSoundConfig

LM_GroundCast

public LayerMask LM_GroundCast

Field Value

LayerMask

MoveSpeed

public float MoveSpeed

Field Value

float

Muzzle

public Transform Muzzle

Field Value

Transform

MuzzleFire

public ParticleSystem MuzzleFire

Field Value

ParticleSystem

OuterPieces

public List<Transform> OuterPieces

Field Value

List<Transform>

Projectile

public GameObject Projectile

Field Value

GameObject

ProjectileSpread

public float ProjectileSpread

Field Value

float

RB

public Rigidbody RB

Field Value

Rigidbody

SpawnOnDestroy

public List<GameObject> SpawnOnDestroy

Field Value

List<GameObject>

SpawnOnDestroyPoints

public List<Transform> SpawnOnDestroyPoints

Field Value

List<Transform>

State

public EncryptionBotHardened.BotState State

Field Value

EncryptionBotHardened.BotState

Methods

EventReceive(AIEvent)

public void EventReceive(AIEvent e)

Parameters

e AIEvent

Explode()

public void Explode()