Class EncryptionBotMissileBoat
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class EncryptionBotMissileBoat : MonoBehaviour
- Inheritance
-
EncryptionBotMissileBoat
Constructors
EncryptionBotMissileBoat()
public EncryptionBotMissileBoat()
Fields
ActivateSpeed
public float ActivateSpeed
Field Value
- float
AudEvent_Activating
public AudioEvent AudEvent_Activating
Field Value
- AudioEvent
AudEvent_Deactivating
public AudioEvent AudEvent_Deactivating
Field Value
- AudioEvent
AudEvent_Passive
public AudioEvent AudEvent_Passive
Field Value
- AudioEvent
AudEvent_Scream
public AudioEvent AudEvent_Scream
Field Value
- AudioEvent
CooldownSpeed
public float CooldownSpeed
Field Value
- float
DeactivateSpeed
public float DeactivateSpeed
Field Value
- float
DesiredHeight
public Vector2 DesiredHeight
Field Value
- Vector2
DestroyPoints
public List<Transform> DestroyPoints
Field Value
- List<Transform>
DetonationRange
public float DetonationRange
Field Value
- float
E
Field Value
- AIEntity
ExplodingParticles
public ParticleSystem ExplodingParticles
Field Value
- ParticleSystem
GunShotProfile
public wwBotWurstGunSoundConfig GunShotProfile
Field Value
- wwBotWurstGunSoundConfig
LM_GroundCast
public LayerMask LM_GroundCast
Field Value
- LayerMask
LauncherMuzzles
public List<Transform> LauncherMuzzles
Field Value
- List<Transform>
MissilePrefab
public GameObject MissilePrefab
Field Value
- GameObject
Priority
public AITargetPrioritySystem Priority
Field Value
- AITargetPrioritySystem
RB
Field Value
- Rigidbody
SpawnOnDestroy
public List<GameObject> SpawnOnDestroy
Field Value
- List<GameObject>
State
public EncryptionBotMissileBoat.BotState State
Field Value
- EncryptionBotMissileBoat.BotState
Methods
EventReceive(AIEvent)
public void EventReceive(AIEvent e)
Parameters
e
AIEvent
Explode()