Table of Contents

Class EncryptionBotMissileBoat

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class EncryptionBotMissileBoat : MonoBehaviour
Inheritance
EncryptionBotMissileBoat

Constructors

EncryptionBotMissileBoat()

public EncryptionBotMissileBoat()

Fields

ActivateSpeed

public float ActivateSpeed

Field Value

float

AudEvent_Activating

public AudioEvent AudEvent_Activating

Field Value

AudioEvent

AudEvent_Deactivating

public AudioEvent AudEvent_Deactivating

Field Value

AudioEvent

AudEvent_Passive

public AudioEvent AudEvent_Passive

Field Value

AudioEvent

AudEvent_Scream

public AudioEvent AudEvent_Scream

Field Value

AudioEvent

CooldownSpeed

public float CooldownSpeed

Field Value

float

DeactivateSpeed

public float DeactivateSpeed

Field Value

float

DesiredHeight

public Vector2 DesiredHeight

Field Value

Vector2

DestroyPoints

public List<Transform> DestroyPoints

Field Value

List<Transform>

DetonationRange

public float DetonationRange

Field Value

float

E

public AIEntity E

Field Value

AIEntity

ExplodingParticles

public ParticleSystem ExplodingParticles

Field Value

ParticleSystem

GunShotProfile

public wwBotWurstGunSoundConfig GunShotProfile

Field Value

wwBotWurstGunSoundConfig

LM_GroundCast

public LayerMask LM_GroundCast

Field Value

LayerMask

LauncherMuzzles

public List<Transform> LauncherMuzzles

Field Value

List<Transform>

MissilePrefab

public GameObject MissilePrefab

Field Value

GameObject

Priority

public AITargetPrioritySystem Priority

Field Value

AITargetPrioritySystem

RB

public Rigidbody RB

Field Value

Rigidbody

SpawnOnDestroy

public List<GameObject> SpawnOnDestroy

Field Value

List<GameObject>

State

public EncryptionBotMissileBoat.BotState State

Field Value

EncryptionBotMissileBoat.BotState

Methods

EventReceive(AIEvent)

public void EventReceive(AIEvent e)

Parameters

e AIEvent

Explode()

public void Explode()