Class FVRProjectile
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class FVRProjectile : MonoBehaviour
- Inheritance
-
FVRProjectile
Constructors
FVRProjectile()
Fields
DeletesOnStraightDown
public bool DeletesOnStraightDown
Field Value
- bool
Dimensions
public Vector3 Dimensions
Field Value
- Vector3
DisplayName
public string DisplayName
Field Value
- string
DoesDisrupt
Field Value
- bool
DoesFreeze
Field Value
- bool
DoesIgnite
Field Value
- bool
public GameObject ExtraDisplay
Field Value
- GameObject
GravityMultiplier
public float GravityMultiplier
Field Value
- float
ImpactFXMagnitude
public ImpactEffectMagnitude ImpactFXMagnitude
Field Value
- ImpactEffectMagnitude
IsDisabledOnFirstImpact
public bool IsDisabledOnFirstImpact
Field Value
- bool
IsExpanding
Field Value
- bool
Mass
Field Value
- float
MaxRange
Field Value
- float
MaxRangeRandom
public float MaxRangeRandom
Field Value
- float
MuzzleVelocity
public float MuzzleVelocity
Field Value
- float
public float NoseContactRadius
Field Value
- float
PMat
Field Value
- PMat
Payloads
public FVRProjectile.ProjectilePayload[] Payloads
Field Value
- ProjectilePayload[]
PointsDamage
public float PointsDamage
Field Value
- float
TracerLengthMultiplier
public float TracerLengthMultiplier
Field Value
- float
TracerWidthMultiplier
public float TracerWidthMultiplier
Field Value
- float
Trail
Field Value
- VRTrail
TrailStartColor
public Color TrailStartColor
Field Value
- Color
UsesAirDrag
Field Value
- bool
UsesTrails
Field Value
- bool
m_bulletRenderer
public Renderer m_bulletRenderer
Field Value
- Renderer
m_dieTimerMax
public float m_dieTimerMax
Field Value
- float
m_tracerRenderer
public Renderer m_tracerRenderer
Field Value
- Renderer
tracer
Field Value
- Transform
Methods
Fire(float, Vector3, FVRFireArm)
public void Fire(float muzzleVelocity, Vector3 forwardDir, FVRFireArm firearm)
Parameters
muzzleVelocity
float
forwardDir
Vector3
firearm
FVRFireArm
Fire(Vector3, FVRFireArm)
public void Fire(Vector3 forwardDir, FVRFireArm firearm)
Parameters
forwardDir
Vector3
firearm
FVRFireArm
SetDamageType(DamageType)
public void SetDamageType(DamageDealt.DamageType type)
Parameters
type
DamageDealt.DamageType
SetIsInWater(bool)
public void SetIsInWater(bool b)
Parameters
b
bool
SetPlayerDamage(bool)
public void SetPlayerDamage(bool b)
Parameters
b
bool