Class IcoSphereTarget
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class IcoSphereTarget : MonoBehaviour, IFVRDamageable
- Inheritance
-
IcoSphereTarget
- Implements
-
Constructors
IcoSphereTarget()
Fields
ArmorPieces
public ArmorPlate[] ArmorPieces
Field Value
- ArmorPlate[]
DestroyEffect
public GameObject DestroyEffect
Field Value
- GameObject
DoesSuicide
Field Value
- bool
Game
Field Value
- Cubegame
Life
Field Value
- int
MessageNum
Field Value
- int
MoveType
public BevelCubeTarget.BevelCubeTargetMovementType MoveType
Field Value
- BevelCubeTarget.BevelCubeTargetMovementType
OnDieMessageTarget
public GameObject OnDieMessageTarget
Field Value
- GameObject
Points
Field Value
- int
RotMultiplier
public float RotMultiplier
Field Value
- float
VelMultiplier
public float VelMultiplier
Field Value
- float
Methods
Boom(bool)
public void Boom(bool getPoints)
Parameters
getPoints
bool
Damage(Damage)
public void Damage(Damage d)
Parameters
d
Damage
DamageParticle(Vector3, int)
public void DamageParticle(Vector3 point, int num)
Parameters
point
Vector3
num
int
Start()