Table of Contents

Class ItemSpawnerUI

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class ItemSpawnerUI : MonoBehaviour
Inheritance
ItemSpawnerUI

Constructors

ItemSpawnerUI()

public ItemSpawnerUI()

Fields

AUD

public AudioSource AUD

Field Value

AudioSource

AudClip_Chirps

public AudioClip[] AudClip_Chirps

Field Value

AudioClip[]

B_Back

public GameObject B_Back

Field Value

GameObject

B_Next

public GameObject B_Next

Field Value

GameObject

B_PageIndicator

public GameObject B_PageIndicator

Field Value

GameObject

B_Prev

public GameObject B_Prev

Field Value

GameObject

B_Scan

public GameObject B_Scan

Field Value

GameObject

B_Spawn

public GameObject B_Spawn

Field Value

GameObject

B_Vault

public GameObject B_Vault

Field Value

GameObject

ControlPoster

public Renderer ControlPoster

Field Value

Renderer

FirearmSaver

public FirearmSaver FirearmSaver

Field Value

FirearmSaver

P_Details

public GameObject P_Details

Field Value

GameObject

P_Tiles

public GameObject P_Tiles

Field Value

GameObject

P_Vault

public GameObject P_Vault

Field Value

GameObject

SpawnPos_Huge

public Transform SpawnPos_Huge

Field Value

Transform

SpawnPos_Main

public Transform SpawnPos_Main

Field Value

Transform

SpawnPos_Small

public Transform[] SpawnPos_Small

Field Value

Transform[]

SubCategoriesByButton

public List<ItemSpawnerID.ESubCategory> SubCategoriesByButton

Field Value

List<ItemSpawnerID.ESubCategory>

SubCategoryButtons

public List<GameObject> SubCategoryButtons

Field Value

List<GameObject>

T_Currency_Readout

public Text T_Currency_Readout

Field Value

Text

T_Details_Info

public Text T_Details_Info

Field Value

Text

T_Details_Subheading

public Text T_Details_Subheading

Field Value

Text

T_Details_Title

public Text T_Details_Title

Field Value

Text

T_PageIndicator

public Text T_PageIndicator

Field Value

Text

T_Page_Indicator

public Text T_Page_Indicator

Field Value

Text

T_TopBar

public Text T_TopBar

Field Value

Text

Tiles_Details

public ItemSpawnerUITile[] Tiles_Details

Field Value

ItemSpawnerUITile[]

Tiles_SelectionPage

public ItemSpawnerUITile[] Tiles_SelectionPage

Field Value

ItemSpawnerUITile[]

Tiles_Vault

public ItemSpawnerVaultTile[] Tiles_Vault

Field Value

ItemSpawnerVaultTile[]

Methods

ButtonPress(int)

public void ButtonPress(int soundIndex)

Parameters

soundIndex int

ButtonPress_Back()

public void ButtonPress_Back()

ButtonPress_ConfirmDeleteVaultGun(int)

public void ButtonPress_ConfirmDeleteVaultGun(int i)

Parameters

i int

ButtonPress_DeleteVaultGun(int)

public void ButtonPress_DeleteVaultGun(int i)

Parameters

i int

ButtonPress_DetailTile(int)

public void ButtonPress_DetailTile(int i)

Parameters

i int

ButtonPress_GoToVault()

public void ButtonPress_GoToVault()

ButtonPress_Next()

public void ButtonPress_Next()

ButtonPress_Prev()

public void ButtonPress_Prev()

ButtonPress_Scan()

public void ButtonPress_Scan()

ButtonPress_SelectionTile(int)

public void ButtonPress_SelectionTile(int i)

Parameters

i int

ButtonPress_SetVaultFilter(int)

public void ButtonPress_SetVaultFilter(int i)

Parameters

i int

ButtonPress_Spawn()

public void ButtonPress_Spawn()

ButtonPress_SpawnVaultGun(int)

public void ButtonPress_SpawnVaultGun(int i)

Parameters

i int

PurchaseItem()

public void PurchaseItem()

RemoveVaultGunAtIndex(int)

public void RemoveVaultGunAtIndex(int i)

Parameters

i int

SaveGunToVault(SavedGun)

public void SaveGunToVault(SavedGun g)

Parameters

g SavedGun

VaultGunAssemblyFinished()

public void VaultGunAssemblyFinished()