Class ItemSpawnerUI
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class ItemSpawnerUI : MonoBehaviour
- Inheritance
-
ItemSpawnerUI
Constructors
ItemSpawnerUI()
Fields
AUD
Field Value
- AudioSource
AudClip_Chirps
public AudioClip[] AudClip_Chirps
Field Value
- AudioClip[]
B_Back
Field Value
- GameObject
B_Next
Field Value
- GameObject
B_PageIndicator
public GameObject B_PageIndicator
Field Value
- GameObject
B_Prev
Field Value
- GameObject
B_Scan
Field Value
- GameObject
B_Spawn
public GameObject B_Spawn
Field Value
- GameObject
B_Vault
public GameObject B_Vault
Field Value
- GameObject
ControlPoster
public Renderer ControlPoster
Field Value
- Renderer
FirearmSaver
public FirearmSaver FirearmSaver
Field Value
- FirearmSaver
P_Details
public GameObject P_Details
Field Value
- GameObject
P_Tiles
public GameObject P_Tiles
Field Value
- GameObject
P_Vault
public GameObject P_Vault
Field Value
- GameObject
SpawnPos_Huge
public Transform SpawnPos_Huge
Field Value
- Transform
SpawnPos_Main
public Transform SpawnPos_Main
Field Value
- Transform
SpawnPos_Small
public Transform[] SpawnPos_Small
Field Value
- Transform[]
public List<ItemSpawnerID.ESubCategory> SubCategoriesByButton
Field Value
- List<ItemSpawnerID.ESubCategory>
public List<GameObject> SubCategoryButtons
Field Value
- List<GameObject>
T_Currency_Readout
public Text T_Currency_Readout
Field Value
- Text
T_Details_Info
public Text T_Details_Info
Field Value
- Text
T_Details_Subheading
public Text T_Details_Subheading
Field Value
- Text
T_Details_Title
public Text T_Details_Title
Field Value
- Text
T_PageIndicator
public Text T_PageIndicator
Field Value
- Text
T_Page_Indicator
public Text T_Page_Indicator
Field Value
- Text
T_TopBar
Field Value
- Text
Tiles_Details
public ItemSpawnerUITile[] Tiles_Details
Field Value
- ItemSpawnerUITile[]
Tiles_SelectionPage
public ItemSpawnerUITile[] Tiles_SelectionPage
Field Value
- ItemSpawnerUITile[]
Tiles_Vault
public ItemSpawnerVaultTile[] Tiles_Vault
Field Value
- ItemSpawnerVaultTile[]
Methods
public void ButtonPress(int soundIndex)
Parameters
soundIndex
int
public void ButtonPress_Back()
public void ButtonPress_ConfirmDeleteVaultGun(int i)
Parameters
i
int
public void ButtonPress_DeleteVaultGun(int i)
Parameters
i
int
public void ButtonPress_DetailTile(int i)
Parameters
i
int
public void ButtonPress_GoToVault()
public void ButtonPress_Next()
public void ButtonPress_Prev()
public void ButtonPress_Scan()
public void ButtonPress_SelectionTile(int i)
Parameters
i
int
public void ButtonPress_SetVaultFilter(int i)
Parameters
i
int
public void ButtonPress_Spawn()
public void ButtonPress_SpawnVaultGun(int i)
Parameters
i
int
PurchaseItem()
public void PurchaseItem()
RemoveVaultGunAtIndex(int)
public void RemoveVaultGunAtIndex(int i)
Parameters
i
int
SaveGunToVault(SavedGun)
public void SaveGunToVault(SavedGun g)
Parameters
g
SavedGun
VaultGunAssemblyFinished()
public void VaultGunAssemblyFinished()