Class MF_Team
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class MF_Team
- Inheritance
-
MF_Team
- Inherited Members
Constructors
MF_Team()
public MF_Team()
Methods
GetColor()
public MF_TeamColor GetColor()
Returns
GetManager()
public MF_TeamManager GetManager()
Returns
Init(MF_TeamManager, MF_TeamColor, MF_Team, int, float)
public void Init(MF_TeamManager m, MF_TeamColor tc, MF_Team o, int max, float spawnspeed)
Parameters
m
MF_TeamManagertc
MF_TeamColoro
MF_Teammax
intspawnspeed
float
LoadZoneList(List<MF_Zone>, MF_ZoneType)
public void LoadZoneList(List<MF_Zone> zones, MF_ZoneType type)
Parameters
zones
List<MF_Zone>type
MF_ZoneType
ResetZoneSet()
public void ResetZoneSet()
SpawnSquad(int)
public void SpawnSquad(int spawnZoneIndex)
Parameters
spawnZoneIndex
int
Tick(float)
public void Tick(float t)
Parameters
t
float