Table of Contents

Class MF_Team

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class MF_Team
Inheritance
MF_Team
Inherited Members

Constructors

MF_Team()

public MF_Team()

Methods

GetColor()

public MF_TeamColor GetColor()

Returns

MF_TeamColor

GetManager()

public MF_TeamManager GetManager()

Returns

MF_TeamManager

Init(MF_TeamManager, MF_TeamColor, MF_Team, int, float)

public void Init(MF_TeamManager m, MF_TeamColor tc, MF_Team o, int max, float spawnspeed)

Parameters

m MF_TeamManager
tc MF_TeamColor
o MF_Team
max int
spawnspeed float

LoadZoneList(List<MF_Zone>, MF_ZoneType)

public void LoadZoneList(List<MF_Zone> zones, MF_ZoneType type)

Parameters

zones List<MF_Zone>
type MF_ZoneType

ResetZoneSet()

public void ResetZoneSet()

SpawnSquad(int)

public void SpawnSquad(int spawnZoneIndex)

Parameters

spawnZoneIndex int

Tick(float)

public void Tick(float t)

Parameters

t float