Class MM_GronchShip
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class MM_GronchShip : MonoBehaviour
- Inheritance
-
MM_GronchShip
Constructors
MM_GronchShip()
Fields
AUD
Field Value
- AudioSource
AudClip_Dodging
public AudioClip[] AudClip_Dodging
Field Value
- AudioClip[]
AudClip_Dying
public AudioClip[] AudClip_Dying
Field Value
- AudioClip[]
AudClip_Firing
public AudioClip[] AudClip_Firing
Field Value
- AudioClip[]
AudClip_Intro
public AudioClip[] AudClip_Intro
Field Value
- AudioClip[]
AudClip_MegaAttack
public AudioClip[] AudClip_MegaAttack
Field Value
- AudioClip[]
AudClip_Spawning
public AudioClip[] AudClip_Spawning
Field Value
- AudioClip[]
AudClip_Spinning
public AudioClip[] AudClip_Spinning
Field Value
- AudioClip[]
BotSpawner
public ConfigurableSoldierBotSpawner BotSpawner
Field Value
- ConfigurableSoldierBotSpawner
DamagePieces
public MM_GronchShip_DamagePiece[] DamagePieces
Field Value
- MM_GronchShip_DamagePiece[]
DeathVFXFinal
public GameObject DeathVFXFinal
Field Value
- GameObject
DeathVFXPoints
public Transform[] DeathVFXPoints
Field Value
- Transform[]
DeathVFXPrefabs
public GameObject[] DeathVFXPrefabs
Field Value
- GameObject[]
Guns
public MM_GronchShip_Gun[] Guns
Field Value
- MM_GronchShip_Gun[]
Head
Field Value
- Transform
NavPoints
public Transform[] NavPoints
Field Value
- Transform[]
RB
Field Value
- Rigidbody
SpawnEffectPrefab
public GameObject SpawnEffectPrefab
Field Value
- GameObject
SpawnPoints
public Transform[] SpawnPoints
Field Value
- Transform[]
State
public MM_GronchShip.GShipState State
Field Value
- MM_GronchShip.GShipState
Methods
GunDestroyed()
public void GunDestroyed()