Table of Contents

Class MM_GronchShip

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class MM_GronchShip : MonoBehaviour
Inheritance
MM_GronchShip

Constructors

MM_GronchShip()

public MM_GronchShip()

Fields

AUD

public AudioSource AUD

Field Value

AudioSource

AudClip_Dodging

public AudioClip[] AudClip_Dodging

Field Value

AudioClip[]

AudClip_Dying

public AudioClip[] AudClip_Dying

Field Value

AudioClip[]

AudClip_Firing

public AudioClip[] AudClip_Firing

Field Value

AudioClip[]

AudClip_Intro

public AudioClip[] AudClip_Intro

Field Value

AudioClip[]

AudClip_MegaAttack

public AudioClip[] AudClip_MegaAttack

Field Value

AudioClip[]

AudClip_Spawning

public AudioClip[] AudClip_Spawning

Field Value

AudioClip[]

AudClip_Spinning

public AudioClip[] AudClip_Spinning

Field Value

AudioClip[]

BotSpawner

public ConfigurableSoldierBotSpawner BotSpawner

Field Value

ConfigurableSoldierBotSpawner

DamagePieces

public MM_GronchShip_DamagePiece[] DamagePieces

Field Value

MM_GronchShip_DamagePiece[]

DeathVFXFinal

public GameObject DeathVFXFinal

Field Value

GameObject

DeathVFXPoints

public Transform[] DeathVFXPoints

Field Value

Transform[]

DeathVFXPrefabs

public GameObject[] DeathVFXPrefabs

Field Value

GameObject[]

Guns

public MM_GronchShip_Gun[] Guns

Field Value

MM_GronchShip_Gun[]

Head

public Transform Head

Field Value

Transform

NavPoints

public Transform[] NavPoints

Field Value

Transform[]

RB

public Rigidbody RB

Field Value

Rigidbody

SpawnEffectPrefab

public GameObject SpawnEffectPrefab

Field Value

GameObject

SpawnPoints

public Transform[] SpawnPoints

Field Value

Transform[]

State

public MM_GronchShip.GShipState State

Field Value

MM_GronchShip.GShipState

Methods

GunDestroyed()

public void GunDestroyed()