Table of Contents

Class MM_GronchShip_Gun

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class MM_GronchShip_Gun : MonoBehaviour
Inheritance
MM_GronchShip_Gun

Constructors

MM_GronchShip_Gun()

public MM_GronchShip_Gun()

Fields

Aimer

public Transform Aimer

Field Value

Transform

BurstTickRange

public Vector2 BurstTickRange

Field Value

Vector2

DamageZones

public MM_GronchShip_DamagePiece[] DamageZones

Field Value

MM_GronchShip_DamagePiece[]

FireTickRange

public Vector2 FireTickRange

Field Value

Vector2

GunShotProfile

public wwBotWurstGunSoundConfig GunShotProfile

Field Value

wwBotWurstGunSoundConfig

InaccuracyRange

public float InaccuracyRange

Field Value

float

MaxBurstsInSequence

public int MaxBurstsInSequence

Field Value

int

MaxShotsInBurst

public int MaxShotsInBurst

Field Value

int

MinBurstsInSequence

public int MinBurstsInSequence

Field Value

int

MinShotsInBurst

public int MinShotsInBurst

Field Value

int

MuzzleFlash

public ParticleSystem MuzzleFlash

Field Value

ParticleSystem

MuzzleFlashParticleAmount

public int MuzzleFlashParticleAmount

Field Value

int

Muzzles

public Transform[] Muzzles

Field Value

Transform[]

ProjectilePrefab

public GameObject ProjectilePrefab

Field Value

GameObject

Ship

public MM_GronchShip Ship

Field Value

MM_GronchShip

Type

public MM_GronchShip_Gun.MMGronchGunType Type

Field Value

MM_GronchShip_Gun.MMGronchGunType

VFXPrefab

public GameObject VFXPrefab

Field Value

GameObject

VFXSpawnPoint

public Transform VFXSpawnPoint

Field Value

Transform

VelocityRange

public Vector2 VelocityRange

Field Value

Vector2

XRotPiece

public Transform XRotPiece

Field Value

Transform

YRotPiece

public Transform YRotPiece

Field Value

Transform

YRotThreshold

public float YRotThreshold

Field Value

float

Methods

InitiateFiringSequence()

public void InitiateFiringSequence()

IsDestroyed()

public bool IsDestroyed()

Returns

bool

IsFiringSequenceCompleted()

public bool IsFiringSequenceCompleted()

Returns

bool

SetFireAtWill(bool)

public void SetFireAtWill(bool f)

Parameters

f bool