Class RotwienerNest
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class RotwienerNest : ZosigQuestManager
- Inheritance
-
RotwienerNest
Constructors
RotwienerNest()
Fields
AssociatedFlag
public string AssociatedFlag
Field Value
- string
AssociatedFlagValue
public int AssociatedFlagValue
Field Value
- int
Bounce_Inner
public Transform Bounce_Inner
Field Value
- Transform
Bounce_Outer
public Transform Bounce_Outer
Field Value
- Transform
DestructionSpawnPoint
public List<Transform> DestructionSpawnPoint
Field Value
- List<Transform>
DestructionSpawns
public List<GameObject> DestructionSpawns
Field Value
- List<GameObject>
Geo_Destroyed
public GameObject Geo_Destroyed
Field Value
- GameObject
Geo_Exposed
public GameObject Geo_Exposed
Field Value
- GameObject
Geo_Protected
public GameObject Geo_Protected
Field Value
- GameObject
NoduleSpawnPoints
public List<Transform> NoduleSpawnPoints
Field Value
- List<Transform>
Prefab_Nodules_Final
public List<GameObject> Prefab_Nodules_Final
Field Value
- List<GameObject>
RootTendrils
public List<RotwienerNest_Tendril> RootTendrils
Field Value
- List<RotwienerNest_Tendril>
State
public RotwienerNest.NestState State
Field Value
- RotwienerNest.NestState
Methods
Init(ZosigGameManager)
public override void Init(ZosigGameManager m)
Parameters
m
ZosigGameManager
NoduleDestroyed(RotwienerNest_Nodule)
public void NoduleDestroyed(RotwienerNest_Nodule n)
Parameters
n
RotwienerNest_Nodule