Class TAH_WeaponCrate
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class TAH_WeaponCrate : MonoBehaviour
- Inheritance
-
TAH_WeaponCrate
Constructors
TAH_WeaponCrate()
Fields
Cover
public GunCase_Cover Cover
Field Value
- GunCase_Cover
Latches
public List<GunCase_Latch> Latches
Field Value
- List<GunCase_Latch>
Manager
public TAH_Manager Manager
Field Value
- TAH_Manager
Point_Attachment1
public Transform Point_Attachment1
Field Value
- Transform
Point_Attachment2
public Transform Point_Attachment2
Field Value
- Transform
Point_Attachment3
public Transform Point_Attachment3
Field Value
- Transform
Point_Gun
public Transform Point_Gun
Field Value
- Transform
Point_Mag
public Transform Point_Mag
Field Value
- Transform
Methods
ClearUnusedSpawnsFromWorld()
public void ClearUnusedSpawnsFromWorld()
PlaceItemsInCrate(GameObject, GameObject, GameObject, GameObject, GameObject)
public void PlaceItemsInCrate(GameObject go_gun, GameObject go_mag, GameObject go_attach1, GameObject go_attach2, GameObject go_attach3)
Parameters
go_gun
GameObject
go_mag
GameObject
go_attach1
GameObject
go_attach2
GameObject
go_attach3
GameObject
ResetCrate()