Table of Contents

Class TAH_WeaponCrate

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class TAH_WeaponCrate : MonoBehaviour
Inheritance
TAH_WeaponCrate

Constructors

TAH_WeaponCrate()

public TAH_WeaponCrate()

Fields

Cover

public GunCase_Cover Cover

Field Value

GunCase_Cover

Latches

public List<GunCase_Latch> Latches

Field Value

List<GunCase_Latch>

Manager

public TAH_Manager Manager

Field Value

TAH_Manager

Point_Attachment1

public Transform Point_Attachment1

Field Value

Transform

Point_Attachment2

public Transform Point_Attachment2

Field Value

Transform

Point_Attachment3

public Transform Point_Attachment3

Field Value

Transform

Point_Gun

public Transform Point_Gun

Field Value

Transform

Point_Mag

public Transform Point_Mag

Field Value

Transform

Methods

ClearUnusedSpawnsFromWorld()

public void ClearUnusedSpawnsFromWorld()

PlaceItemsInCrate(GameObject, GameObject, GameObject, GameObject, GameObject)

public void PlaceItemsInCrate(GameObject go_gun, GameObject go_mag, GameObject go_attach1, GameObject go_attach2, GameObject go_attach3)

Parameters

go_gun GameObject
go_mag GameObject
go_attach1 GameObject
go_attach2 GameObject
go_attach3 GameObject

ResetCrate()

public void ResetCrate()