Table of Contents

Class TAH_Manager

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class TAH_Manager : MonoBehaviour
Inheritance
TAH_Manager

Constructors

TAH_Manager()

public TAH_Manager()

Fields

DefensePointBotProfiles

public TAH_BotSpawnProfile[] DefensePointBotProfiles

Field Value

TAH_BotSpawnProfile[]

DefensePoints

public List<TAH_DefensePoint> DefensePoints

Field Value

List<TAH_DefensePoint>

EventPrefabs_MeatCrabs

public GameObject[] EventPrefabs_MeatCrabs

Field Value

GameObject[]

EventProfiles_FastZombies

public TAH_BotSpawnProfile[] EventProfiles_FastZombies

Field Value

TAH_BotSpawnProfile[]

EventProfiles_MeatZombies

public TAH_BotSpawnProfile[] EventProfiles_MeatZombies

Field Value

TAH_BotSpawnProfile[]

EventProfiles_SpecOps

public TAH_BotSpawnProfile[] EventProfiles_SpecOps

Field Value

TAH_BotSpawnProfile[]

FMODController

public FVRFMODController FMODController

Field Value

FVRFMODController

FastProjectile

public GameObject FastProjectile

Field Value

GameObject

ItemSpawner

public GameObject ItemSpawner

Field Value

GameObject

LTChart_CaseWeapon

public List<LootTable> LTChart_CaseWeapon

Field Value

List<LootTable>

LTList_PowerUps

public SV_LootTable LTList_PowerUps

Field Value

SV_LootTable

LT_CommonAttachments

public LootTable LT_CommonAttachments

Field Value

LootTable

LT_FirearmsSpecial

public LootTable LT_FirearmsSpecial

Field Value

LootTable

LT_Firearms_PrimaryWeapon_HighCap

public LootTable LT_Firearms_PrimaryWeapon_HighCap

Field Value

LootTable

LT_Firearms_PrimaryWeapon_LowCap

public LootTable LT_Firearms_PrimaryWeapon_LowCap

Field Value

LootTable

LT_Firearms_PrimaryWeapon_MedCap

public LootTable LT_Firearms_PrimaryWeapon_MedCap

Field Value

LootTable

LT_Firearms_SecondaryWeapon_HighCap

public LootTable LT_Firearms_SecondaryWeapon_HighCap

Field Value

LootTable

LT_Firearms_SecondaryWeapon_LowCap

public LootTable LT_Firearms_SecondaryWeapon_LowCap

Field Value

LootTable

LT_Firearms_Shotgun_HighCap

public LootTable LT_Firearms_Shotgun_HighCap

Field Value

LootTable

LT_Firearms_Shotgun_LowCap

public LootTable LT_Firearms_Shotgun_LowCap

Field Value

LootTable

LT_Firearms_SideArm

public LootTable LT_Firearms_SideArm

Field Value

LootTable

LT_Firearms_SmallOrdnance

public LootTable LT_Firearms_SmallOrdnance

Field Value

LootTable

LT_Firearms_SniperRifle

public LootTable LT_Firearms_SniperRifle

Field Value

LootTable

LT_Grenades

public LootTable LT_Grenades

Field Value

LootTable

LT_Health

public LootTable LT_Health

Field Value

LootTable

LT_MeleeWeapons

public LootTable LT_MeleeWeapons

Field Value

LootTable

LT_PowerUps

public LootTable LT_PowerUps

Field Value

LootTable

LT_RareAttachments

public LootTable LT_RareAttachments

Field Value

LootTable

LT_RequiredAttachments

public LootTable LT_RequiredAttachments

Field Value

LootTable

LT_TestAllGuns

public LootTable LT_TestAllGuns

Field Value

LootTable

LT_Utility

public LootTable LT_Utility

Field Value

LootTable

LogicStyle

public TAH_Manager.TAHLogicStyle LogicStyle

Field Value

TAH_Manager.TAHLogicStyle

MobSpawnGroups

public List<TAH_MobSpawnGroup> MobSpawnGroups

Field Value

List<TAH_MobSpawnGroup>

Reticle_Beacon

public Transform Reticle_Beacon

Field Value

Transform

Reticle_Root

public Transform Reticle_Root

Field Value

Transform

Reticle_Supply

public Transform Reticle_Supply

Field Value

Transform

Reticle_TAH

public Transform Reticle_TAH

Field Value

Transform

State

public TAH_Manager.TAHGameState State

Field Value

TAH_Manager.TAHGameState

SupplyPointBotProfiles

public TAH_BotSpawnProfile[] SupplyPointBotProfiles

Field Value

TAH_BotSpawnProfile[]

SupplyPoints

public List<TAH_SupplyPoint> SupplyPoints

Field Value

List<TAH_SupplyPoint>

TAHCratePrefabLarge

public GameObject TAHCratePrefabLarge

Field Value

GameObject

TAHCratePrefabSmall

public GameObject TAHCratePrefabSmall

Field Value

GameObject

TAHMenu

public GameObject TAHMenu

Field Value

GameObject

TAHReticle

public TAH_Reticle TAHReticle

Field Value

TAH_Reticle

UsesOldReticle

public bool UsesOldReticle

Field Value

bool

WaveDefinitions

public List<TAH_WaveDefinition> WaveDefinitions

Field Value

List<TAH_WaveDefinition>

Methods

AddObjectToTrackedList(GameObject)

public void AddObjectToTrackedList(GameObject g)

Parameters

g GameObject

BeginGame()

public void BeginGame()

EndHold()

public void EndHold()

EndTake()

public void EndTake()

GetDifficulty()

public int GetDifficulty()

Returns

int

ItemSpawnerState(bool)

public void ItemSpawnerState(bool b)

Parameters

b bool

MusicState(bool)

public void MusicState(bool b)

Parameters

b bool

TouchToEndTake()

public void TouchToEndTake()

TriggerEvent_SupplyPoint(TAH_SupplyPoint)

public void TriggerEvent_SupplyPoint(TAH_SupplyPoint point)

Parameters

point TAH_SupplyPoint

UpdateHealth()

public void UpdateHealth()