Class TAH_Manager
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class TAH_Manager : MonoBehaviour
- Inheritance
-
TAH_Manager
Constructors
TAH_Manager()
Fields
DefensePointBotProfiles
public TAH_BotSpawnProfile[] DefensePointBotProfiles
Field Value
- TAH_BotSpawnProfile[]
DefensePoints
public List<TAH_DefensePoint> DefensePoints
Field Value
- List<TAH_DefensePoint>
EventPrefabs_MeatCrabs
public GameObject[] EventPrefabs_MeatCrabs
Field Value
- GameObject[]
EventProfiles_FastZombies
public TAH_BotSpawnProfile[] EventProfiles_FastZombies
Field Value
- TAH_BotSpawnProfile[]
EventProfiles_MeatZombies
public TAH_BotSpawnProfile[] EventProfiles_MeatZombies
Field Value
- TAH_BotSpawnProfile[]
EventProfiles_SpecOps
public TAH_BotSpawnProfile[] EventProfiles_SpecOps
Field Value
- TAH_BotSpawnProfile[]
FMODController
public FVRFMODController FMODController
Field Value
- FVRFMODController
FastProjectile
public GameObject FastProjectile
Field Value
- GameObject
ItemSpawner
public GameObject ItemSpawner
Field Value
- GameObject
LTChart_CaseWeapon
public List<LootTable> LTChart_CaseWeapon
Field Value
- List<LootTable>
LTList_PowerUps
public SV_LootTable LTList_PowerUps
Field Value
- SV_LootTable
LT_CommonAttachments
public LootTable LT_CommonAttachments
Field Value
- LootTable
LT_FirearmsSpecial
public LootTable LT_FirearmsSpecial
Field Value
- LootTable
LT_Firearms_PrimaryWeapon_HighCap
public LootTable LT_Firearms_PrimaryWeapon_HighCap
Field Value
- LootTable
LT_Firearms_PrimaryWeapon_LowCap
public LootTable LT_Firearms_PrimaryWeapon_LowCap
Field Value
- LootTable
LT_Firearms_PrimaryWeapon_MedCap
public LootTable LT_Firearms_PrimaryWeapon_MedCap
Field Value
- LootTable
LT_Firearms_SecondaryWeapon_HighCap
public LootTable LT_Firearms_SecondaryWeapon_HighCap
Field Value
- LootTable
LT_Firearms_SecondaryWeapon_LowCap
public LootTable LT_Firearms_SecondaryWeapon_LowCap
Field Value
- LootTable
LT_Firearms_Shotgun_HighCap
public LootTable LT_Firearms_Shotgun_HighCap
Field Value
- LootTable
LT_Firearms_Shotgun_LowCap
public LootTable LT_Firearms_Shotgun_LowCap
Field Value
- LootTable
LT_Firearms_SideArm
public LootTable LT_Firearms_SideArm
Field Value
- LootTable
LT_Firearms_SmallOrdnance
public LootTable LT_Firearms_SmallOrdnance
Field Value
- LootTable
LT_Firearms_SniperRifle
public LootTable LT_Firearms_SniperRifle
Field Value
- LootTable
LT_Grenades
public LootTable LT_Grenades
Field Value
- LootTable
LT_Health
public LootTable LT_Health
Field Value
- LootTable
LT_MeleeWeapons
public LootTable LT_MeleeWeapons
Field Value
- LootTable
LT_PowerUps
public LootTable LT_PowerUps
Field Value
- LootTable
LT_RareAttachments
public LootTable LT_RareAttachments
Field Value
- LootTable
LT_RequiredAttachments
public LootTable LT_RequiredAttachments
Field Value
- LootTable
LT_TestAllGuns
public LootTable LT_TestAllGuns
Field Value
- LootTable
LT_Utility
public LootTable LT_Utility
Field Value
- LootTable
LogicStyle
public TAH_Manager.TAHLogicStyle LogicStyle
Field Value
- TAH_Manager.TAHLogicStyle
MobSpawnGroups
public List<TAH_MobSpawnGroup> MobSpawnGroups
Field Value
- List<TAH_MobSpawnGroup>
Reticle_Beacon
public Transform Reticle_Beacon
Field Value
- Transform
Reticle_Root
public Transform Reticle_Root
Field Value
- Transform
Reticle_Supply
public Transform Reticle_Supply
Field Value
- Transform
Reticle_TAH
public Transform Reticle_TAH
Field Value
- Transform
State
public TAH_Manager.TAHGameState State
Field Value
- TAH_Manager.TAHGameState
SupplyPointBotProfiles
public TAH_BotSpawnProfile[] SupplyPointBotProfiles
Field Value
- TAH_BotSpawnProfile[]
SupplyPoints
public List<TAH_SupplyPoint> SupplyPoints
Field Value
- List<TAH_SupplyPoint>
TAHCratePrefabLarge
public GameObject TAHCratePrefabLarge
Field Value
- GameObject
TAHCratePrefabSmall
public GameObject TAHCratePrefabSmall
Field Value
- GameObject
public GameObject TAHMenu
Field Value
- GameObject
TAHReticle
public TAH_Reticle TAHReticle
Field Value
- TAH_Reticle
UsesOldReticle
public bool UsesOldReticle
Field Value
- bool
WaveDefinitions
public List<TAH_WaveDefinition> WaveDefinitions
Field Value
- List<TAH_WaveDefinition>
Methods
AddObjectToTrackedList(GameObject)
public void AddObjectToTrackedList(GameObject g)
Parameters
g
GameObject
BeginGame()
EndHold()
EndTake()
GetDifficulty()
public int GetDifficulty()
Returns
- int
ItemSpawnerState(bool)
public void ItemSpawnerState(bool b)
Parameters
b
bool
MusicState(bool)
public void MusicState(bool b)
Parameters
b
bool
TouchToEndTake()
public void TouchToEndTake()
TriggerEvent_SupplyPoint(TAH_SupplyPoint)
public void TriggerEvent_SupplyPoint(TAH_SupplyPoint point)
Parameters
point
TAH_SupplyPoint
UpdateHealth()
public void UpdateHealth()