Table of Contents

Class TNH_ObjectConstructor

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class TNH_ObjectConstructor : MonoBehaviour
Inheritance
TNH_ObjectConstructor

Constructors

TNH_ObjectConstructor()

public TNH_ObjectConstructor()

Fields

AudEvent_Back

public AudioEvent AudEvent_Back

Field Value

AudioEvent

AudEvent_Fail

public AudioEvent AudEvent_Fail

Field Value

AudioEvent

AudEvent_Select

public AudioEvent AudEvent_Select

Field Value

AudioEvent

AudEvent_Spawn

public AudioEvent AudEvent_Spawn

Field Value

AudioEvent

Icons

public List<TNH_ObjectConstructorIcon> Icons

Field Value

List<TNH_ObjectConstructorIcon>

M

public TNH_Manager M

Field Value

TNH_Manager

RerollButtonImages

public List<GameObject> RerollButtonImages

Field Value

List<GameObject>

RerollButtons

public List<GameObject> RerollButtons

Field Value

List<GameObject>

SpawnPoint_Ammo

public Transform SpawnPoint_Ammo

Field Value

Transform

SpawnPoint_Case

public Transform SpawnPoint_Case

Field Value

Transform

SpawnPoint_Grenade

public Transform SpawnPoint_Grenade

Field Value

Transform

SpawnPoint_Mag

public Transform SpawnPoint_Mag

Field Value

Transform

SpawnPoint_Melee

public Transform SpawnPoint_Melee

Field Value

Transform

SpawnPoint_Object

public Transform SpawnPoint_Object

Field Value

Transform

SpawnPoint_Shield

public Transform SpawnPoint_Shield

Field Value

Transform

SpawnPoints_GunsSize

public List<Transform> SpawnPoints_GunsSize

Field Value

List<Transform>

State

public TNH_ObjectConstructor.ConstructorState State

Field Value

TNH_ObjectConstructor.ConstructorState

TokenList

public List<Image> TokenList

Field Value

List<Image>

Token_Empty

public Color Token_Empty

Field Value

Color

Token_Selected

public Color Token_Selected

Field Value

Color

Token_Unselected

public Color Token_Unselected

Field Value

Color

Methods

ButtonClicked(int)

public void ButtonClicked(int i)

Parameters

i int

ButtonClicked_Reroll(int)

public void ButtonClicked_Reroll(int which)

Parameters

which int

ClearCase()

public void ClearCase()

GetPoolEntry(int, EquipmentPoolDef, PoolEntryType, PoolEntry)

public EquipmentPoolDef.PoolEntry GetPoolEntry(int level, EquipmentPoolDef poolDef, EquipmentPoolDef.PoolEntry.PoolEntryType t, EquipmentPoolDef.PoolEntry prior = null)

Parameters

level int
poolDef EquipmentPoolDef
t EquipmentPoolDef.PoolEntry.PoolEntryType
prior EquipmentPoolDef.PoolEntry

Returns

EquipmentPoolDef.PoolEntry

ResetEntry(int, EquipmentPoolDef, PoolEntryType, int)

public void ResetEntry(int m_level, EquipmentPoolDef pool, EquipmentPoolDef.PoolEntry.PoolEntryType pType, int index)

Parameters

m_level int
pool EquipmentPoolDef
pType EquipmentPoolDef.PoolEntry.PoolEntryType
index int

SetEntries(TNH_Manager, int, EquipmentPoolDef, PoolEntry, PoolEntry, PoolEntry, PoolEntry, PoolEntry)

public void SetEntries(TNH_Manager m, int m_level, EquipmentPoolDef pool, EquipmentPoolDef.PoolEntry pool1, EquipmentPoolDef.PoolEntry pool2, EquipmentPoolDef.PoolEntry pool3, EquipmentPoolDef.PoolEntry pool4, EquipmentPoolDef.PoolEntry pool5)

Parameters

m TNH_Manager
m_level int
pool EquipmentPoolDef
pool1 EquipmentPoolDef.PoolEntry
pool2 EquipmentPoolDef.PoolEntry
pool3 EquipmentPoolDef.PoolEntry
pool4 EquipmentPoolDef.PoolEntry
pool5 EquipmentPoolDef.PoolEntry

SetRequiredPicatinnySightTable(ObjectTableDef)

public void SetRequiredPicatinnySightTable(ObjectTableDef def)

Parameters

def ObjectTableDef

SetValidErasSets(List<OTagEra>, List<OTagSet>)

public void SetValidErasSets(List<FVRObject.OTagEra> eras, List<FVRObject.OTagSet> sets)

Parameters

eras List<FVRObject.OTagEra>
sets List<FVRObject.OTagSet>