Table of Contents

Class WW_Bunker

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class WW_Bunker : MonoBehaviour
Inheritance
WW_Bunker

Constructors

WW_Bunker()

public WW_Bunker()

Fields

AudEvent_DoorOpen

public AudioEvent AudEvent_DoorOpen

Field Value

AudioEvent

AudEvent_Music

public AudioEvent AudEvent_Music

Field Value

AudioEvent

BunkerBounds

public Transform BunkerBounds

Field Value

Transform

BunkerIndex

public int BunkerIndex

Field Value

int

CopyFrom

public WW_Bunker CopyFrom

Field Value

WW_Bunker

Crate

public TNH_WeaponCrate Crate

Field Value

TNH_WeaponCrate

Door

public GameObject Door

Field Value

GameObject

Door_Down

public Transform Door_Down

Field Value

Transform

Door_Up

public Transform Door_Up

Field Value

Transform

FF_Down

public Transform FF_Down

Field Value

Transform

FF_Up

public Transform FF_Up

Field Value

Transform

Forcefield

public Transform Forcefield

Field Value

Transform

Lever

public GameObject Lever

Field Value

GameObject

LockedUntil

public GameObject LockedUntil

Field Value

GameObject

Numbers_Inner

public List<GameObject> Numbers_Inner

Field Value

List<GameObject>

Numbers_Outer

public List<GameObject> Numbers_Outer

Field Value

List<GameObject>

ProbeCheckV

public Transform ProbeCheckV

Field Value

Transform

ReflectionProbes

public List<GameObject> ReflectionProbes

Field Value

List<GameObject>

TPPanel

public GameObject TPPanel

Field Value

GameObject

TeleportButtons

public List<GameObject> TeleportButtons

Field Value

List<GameObject>

TeleportPoint

public Transform TeleportPoint

Field Value

Transform

TeleportTowerButtons

public List<GameObject> TeleportTowerButtons

Field Value

List<GameObject>

TierLocks

public List<GameObject> TierLocks

Field Value

List<GameObject>

TierNeeded

public int TierNeeded

Field Value

int

TurnOffIfLockDown

public List<GameObject> TurnOffIfLockDown

Field Value

List<GameObject>

TurnOnIfLockDown

public List<GameObject> TurnOnIfLockDown

Field Value

List<GameObject>

UnlockCheckVolume

public Transform UnlockCheckVolume

Field Value

Transform

XmasFetti

public GameObject XmasFetti

Field Value

GameObject

XmasFettiPoints

public List<Transform> XmasFettiPoints

Field Value

List<Transform>

Properties

IsLockDown

public bool IsLockDown { get; }

Property Value

bool

IsUnlocked

public bool IsUnlocked { get; }

Property Value

bool

Methods

ConfigInitBunker(int, int, int)

public void ConfigInitBunker(int index, int curDay, int tierNeeded)

Parameters

index int
curDay int
tierNeeded int

Entered()

public void Entered()

KeyCheck()

public void KeyCheck()

OpenField()

public void OpenField()

ProbeCopy()

public void ProbeCopy()

SetMaster(WW_TeleportMaster)

public void SetMaster(WW_TeleportMaster m)

Parameters

m WW_TeleportMaster

TeleportTo(int)

public void TeleportTo(int i)

Parameters

i int

TeleportToTowerPad(int)

public void TeleportToTowerPad(int i)

Parameters

i int

TestVolumeBool(Transform, Vector3)

public bool TestVolumeBool(Transform t, Vector3 pos)

Parameters

t Transform
pos Vector3

Returns

bool

UpdateTPButtons()

public void UpdateTPButtons()