Table of Contents

Class WW_TeleportMaster

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class WW_TeleportMaster : MonoBehaviour
Inheritance
WW_TeleportMaster

Constructors

WW_TeleportMaster()

public WW_TeleportMaster()

Fields

AudEvent_Alarm

public AudioEvent AudEvent_Alarm

Field Value

AudioEvent

AudEvent_MessageReceived

public AudioEvent AudEvent_MessageReceived

Field Value

AudioEvent

Boss

public GameObject Boss

Field Value

GameObject

BossBUttonText

public Text BossBUttonText

Field Value

Text

Bunkers

public List<WW_Bunker> Bunkers

Field Value

List<WW_Bunker>

C_Snowbluster_MaxIntensity

public Color C_Snowbluster_MaxIntensity

Field Value

Color

C_Snowbluster_MinIntensity

public Color C_Snowbluster_MinIntensity

Field Value

Color

CasesByDay

public List<WW_TeleportMaster.BunkerCase> CasesByDay

Field Value

List<WW_TeleportMaster.BunkerCase>

Checkpoints

public List<WW_Checkpoint> Checkpoints

Field Value

List<WW_Checkpoint>

CurrentDay

public int CurrentDay

Field Value

int

Cy_Snowbluster

public int Cy_Snowbluster

Field Value

int

Difficulty

public int Difficulty

Field Value

int

ESPawns

public List<EncryptionBotSpawner> ESPawns

Field Value

List<EncryptionBotSpawner>

L_Snowbluster

public float L_Snowbluster

Field Value

float

MTL_Snowbluster

public Material MTL_Snowbluster

Field Value

Material

OBS_Difficulty

public OptionsPanel_ButtonSet OBS_Difficulty

Field Value

OptionsPanel_ButtonSet

PSys_Rig

public Transform PSys_Rig

Field Value

Transform

PSys_SnowBluster

public ParticleSystem PSys_SnowBluster

Field Value

ParticleSystem

PSys_SnowDown

public ParticleSystem PSys_SnowDown

Field Value

ParticleSystem

Panel

public WW_Panel Panel

Field Value

WW_Panel

SF

public List<Transform> SF

Field Value

List<Transform>

SFSpawn

public GameObject SFSpawn

Field Value

GameObject

SkyboxMat

public Material SkyboxMat

Field Value

Material

TableReqPic

public ObjectTableDef TableReqPic

Field Value

ObjectTableDef

TeleportInEffect

public GameObject TeleportInEffect

Field Value

GameObject

TiersNeeded

public List<int> TiersNeeded

Field Value

List<int>

TowerPads

public List<Transform> TowerPads

Field Value

List<Transform>

WSpawns

public List<WinterEnemySpawnZone> WSpawns

Field Value

List<WinterEnemySpawnZone>

WhiteOutFogVals

public Vector2 WhiteOutFogVals

Field Value

Vector2

WhiteOutThreshold

public float WhiteOutThreshold

Field Value

float

Wind

public Vector3 Wind

Field Value

Vector3

WindPoints

public List<WW_WindNode> WindPoints

Field Value

List<WW_WindNode>

windDirMax

public Vector3 windDirMax

Field Value

Vector3

windDirMin

public Vector3 windDirMin

Field Value

Vector3

Methods

BeginBossFight()

public void BeginBossFight()

BunkerUnlockedUpdate()

public void BunkerUnlockedUpdate()

EnteredBunker(int)

public void EnteredBunker(int b)

Parameters

b int

SetDifficulty(int)

public void SetDifficulty(int i)

Parameters

i int

Start()

public void Start()

TeleportTo(int)

public void TeleportTo(int i)

Parameters

i int

TeleportToTowerPad(int)

public void TeleportToTowerPad(int i)

Parameters

i int

TestVolumeBool(Transform, Vector3)

public bool TestVolumeBool(Transform t, Vector3 pos)

Parameters

t Transform
pos Vector3

Returns

bool

UnlockMessage(int)

public void UnlockMessage(int i)

Parameters

i int