Class WW_TeleportMaster
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class WW_TeleportMaster : MonoBehaviour
- Inheritance
-
WW_TeleportMaster
Constructors
WW_TeleportMaster()
public WW_TeleportMaster()
Fields
AudEvent_Alarm
public AudioEvent AudEvent_Alarm
Field Value
- AudioEvent
AudEvent_MessageReceived
public AudioEvent AudEvent_MessageReceived
Field Value
- AudioEvent
Boss
Field Value
- GameObject
BossBUttonText
public Text BossBUttonText
Field Value
- Text
Bunkers
public List<WW_Bunker> Bunkers
Field Value
- List<WW_Bunker>
C_Snowbluster_MaxIntensity
public Color C_Snowbluster_MaxIntensity
Field Value
- Color
C_Snowbluster_MinIntensity
public Color C_Snowbluster_MinIntensity
Field Value
- Color
CasesByDay
public List<WW_TeleportMaster.BunkerCase> CasesByDay
Field Value
- List<WW_TeleportMaster.BunkerCase>
Checkpoints
public List<WW_Checkpoint> Checkpoints
Field Value
- List<WW_Checkpoint>
CurrentDay
Field Value
- int
Cy_Snowbluster
public int Cy_Snowbluster
Field Value
- int
Difficulty
Field Value
- int
ESPawns
public List<EncryptionBotSpawner> ESPawns
Field Value
- List<EncryptionBotSpawner>
L_Snowbluster
public float L_Snowbluster
Field Value
- float
MTL_Snowbluster
public Material MTL_Snowbluster
Field Value
- Material
OBS_Difficulty
public OptionsPanel_ButtonSet OBS_Difficulty
Field Value
- OptionsPanel_ButtonSet
PSys_Rig
public Transform PSys_Rig
Field Value
- Transform
PSys_SnowBluster
public ParticleSystem PSys_SnowBluster
Field Value
- ParticleSystem
PSys_SnowDown
public ParticleSystem PSys_SnowDown
Field Value
- ParticleSystem
Panel
Field Value
- WW_Panel
SF
public List<Transform> SF
Field Value
- List<Transform>
SFSpawn
public GameObject SFSpawn
Field Value
- GameObject
SkyboxMat
public Material SkyboxMat
Field Value
- Material
TableReqPic
public ObjectTableDef TableReqPic
Field Value
- ObjectTableDef
TeleportInEffect
public GameObject TeleportInEffect
Field Value
- GameObject
TiersNeeded
public List<int> TiersNeeded
Field Value
- List<int>
TowerPads
public List<Transform> TowerPads
Field Value
- List<Transform>
WSpawns
public List<WinterEnemySpawnZone> WSpawns
Field Value
- List<WinterEnemySpawnZone>
WhiteOutFogVals
public Vector2 WhiteOutFogVals
Field Value
- Vector2
WhiteOutThreshold
public float WhiteOutThreshold
Field Value
- float
Wind
Field Value
- Vector3
WindPoints
public List<WW_WindNode> WindPoints
Field Value
- List<WW_WindNode>
windDirMax
public Vector3 windDirMax
Field Value
- Vector3
windDirMin
public Vector3 windDirMin
Field Value
- Vector3
Methods
BeginBossFight()
public void BeginBossFight()
BunkerUnlockedUpdate()
public void BunkerUnlockedUpdate()
EnteredBunker(int)
public void EnteredBunker(int b)
Parameters
b
int
SetDifficulty(int)
public void SetDifficulty(int i)
Parameters
i
int
Start()
TeleportTo(int)
public void TeleportTo(int i)
Parameters
i
int
TeleportToTowerPad(int)
public void TeleportToTowerPad(int i)
Parameters
i
int
public bool TestVolumeBool(Transform t, Vector3 pos)
Parameters
t
Transform
pos
Vector3
Returns
- bool
UnlockMessage(int)
public void UnlockMessage(int i)
Parameters
i
int