Class wwBotWurstGun
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class wwBotWurstGun : MonoBehaviour
- Inheritance
-
wwBotWurstGun
Constructors
wwBotWurstGun()
Fields
AccuracyRange
public float AccuracyRange
Field Value
- float
Bot
Field Value
- wwBotWurst
CyclePose_Firing
public Transform CyclePose_Firing
Field Value
- Transform
CyclePose_Reloading
public Transform CyclePose_Reloading
Field Value
- Transform
CycleSpeed
Field Value
- float
CycleStall
Field Value
- float
DoesCycle
Field Value
- bool
DoesFlashOnFire
public bool DoesFlashOnFire
Field Value
- bool
FireState
public wwBotWurstGun.FiringState FireState
Field Value
- wwBotWurstGun.FiringState
Firing_RefireRange
public Vector2 Firing_RefireRange
Field Value
- Vector2
Gun
Field Value
- Transform
GunCyclePiece
public Transform GunCyclePiece
Field Value
- Transform
GunShotProfile
public wwBotWurstGunSoundConfig GunShotProfile
Field Value
- wwBotWurstGunSoundConfig
HangOnMidReloadingTime
public float HangOnMidReloadingTime
Field Value
- float
MinHandlingDistance
public float MinHandlingDistance
Field Value
- float
Muzzle
Field Value
- Transform
MuzzlePAmount
Field Value
- int
NumProjectiles
public int NumProjectiles
Field Value
- int
PSystemsMuzzle
public ParticleSystem[] PSystemsMuzzle
Field Value
- ParticleSystem[]
PoseChangeSpeed
public float PoseChangeSpeed
Field Value
- float
Pose_Firing
public Transform Pose_Firing
Field Value
- Transform
Pose_Reloading
public Transform Pose_Reloading
Field Value
- Transform
Projectile
public GameObject Projectile
Field Value
- GameObject
RecoilAngle
Field Value
- float
ReloadingSpeed
public float ReloadingSpeed
Field Value
- float
ShotsPerLoad
Field Value
- int
UsesMuzzleFire
public bool UsesMuzzleFire
Field Value
- bool
Methods
SetFireAtWill(bool)
public void SetFireAtWill(bool b)
Parameters
b
bool
UpdateGun()