Table of Contents

Class wwBotWurstGun

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class wwBotWurstGun : MonoBehaviour
Inheritance
wwBotWurstGun

Constructors

wwBotWurstGun()

public wwBotWurstGun()

Fields

AccuracyRange

public float AccuracyRange

Field Value

float

Bot

public wwBotWurst Bot

Field Value

wwBotWurst

CyclePose_Firing

public Transform CyclePose_Firing

Field Value

Transform

CyclePose_Reloading

public Transform CyclePose_Reloading

Field Value

Transform

CycleSpeed

public float CycleSpeed

Field Value

float

CycleStall

public float CycleStall

Field Value

float

DoesCycle

public bool DoesCycle

Field Value

bool

DoesFlashOnFire

public bool DoesFlashOnFire

Field Value

bool

FireState

public wwBotWurstGun.FiringState FireState

Field Value

wwBotWurstGun.FiringState

Firing_RefireRange

public Vector2 Firing_RefireRange

Field Value

Vector2

Gun

public Transform Gun

Field Value

Transform

GunCyclePiece

public Transform GunCyclePiece

Field Value

Transform

GunShotProfile

public wwBotWurstGunSoundConfig GunShotProfile

Field Value

wwBotWurstGunSoundConfig

HangOnMidReloadingTime

public float HangOnMidReloadingTime

Field Value

float

MinHandlingDistance

public float MinHandlingDistance

Field Value

float

Muzzle

public Transform Muzzle

Field Value

Transform

MuzzlePAmount

public int MuzzlePAmount

Field Value

int

NumProjectiles

public int NumProjectiles

Field Value

int

PSystemsMuzzle

public ParticleSystem[] PSystemsMuzzle

Field Value

ParticleSystem[]

PoseChangeSpeed

public float PoseChangeSpeed

Field Value

float

Pose_Firing

public Transform Pose_Firing

Field Value

Transform

Pose_Reloading

public Transform Pose_Reloading

Field Value

Transform

Projectile

public GameObject Projectile

Field Value

GameObject

RecoilAngle

public float RecoilAngle

Field Value

float

ReloadingSpeed

public float ReloadingSpeed

Field Value

float

ShotsPerLoad

public int ShotsPerLoad

Field Value

int

UsesMuzzleFire

public bool UsesMuzzleFire

Field Value

bool

Methods

SetFireAtWill(bool)

public void SetFireAtWill(bool b)

Parameters

b bool

UpdateGun()

public void UpdateGun()