Table of Contents

Class EncryptionBotAgile

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class EncryptionBotAgile : MonoBehaviour
Inheritance
EncryptionBotAgile

Constructors

EncryptionBotAgile()

public EncryptionBotAgile()

Fields

ActivateSpeed

public float ActivateSpeed

Field Value

float

AudEvent_Activating

public AudioEvent AudEvent_Activating

Field Value

AudioEvent

AudEvent_Deactivating

public AudioEvent AudEvent_Deactivating

Field Value

AudioEvent

AudEvent_Evade

public AudioEvent AudEvent_Evade

Field Value

AudioEvent

AudEvent_Passive

public AudioEvent AudEvent_Passive

Field Value

AudioEvent

AudEvent_Scream

public AudioEvent AudEvent_Scream

Field Value

AudioEvent

CooldownSpeed

public float CooldownSpeed

Field Value

float

DeactivateSpeed

public float DeactivateSpeed

Field Value

float

DestroyPoints

public List<Transform> DestroyPoints

Field Value

List<Transform>

E

public AIEntity E

Field Value

AIEntity

ExplodingParticles

public ParticleSystem ExplodingParticles

Field Value

ParticleSystem

GunShotProfile

public wwBotWurstGunSoundConfig GunShotProfile

Field Value

wwBotWurstGunSoundConfig

LM_ScanBeam

public LayerMask LM_ScanBeam

Field Value

LayerMask

Muzzles

public List<Transform> Muzzles

Field Value

List<Transform>

PatrolHeightAddMax

public float PatrolHeightAddMax

Field Value

float

PatrolPoints

public List<Vector3> PatrolPoints

Field Value

List<Vector3>

PatrolRange_Lateral

public float PatrolRange_Lateral

Field Value

float

Priority

public AITargetPrioritySystem Priority

Field Value

AITargetPrioritySystem

ProjectilePrefab

public GameObject ProjectilePrefab

Field Value

GameObject

RB

public Rigidbody RB

Field Value

Rigidbody

RoundData

public FVRFireArmRoundDisplayData RoundData

Field Value

FVRFireArmRoundDisplayData

ScanBeamRoot

public GameObject ScanBeamRoot

Field Value

GameObject

ScanBeams

public List<Renderer> ScanBeams

Field Value

List<Renderer>

SpawnOnDestroy

public List<GameObject> SpawnOnDestroy

Field Value

List<GameObject>

Speed_Patrol

public float Speed_Patrol

Field Value

float

State

public EncryptionBotAgile.BotState State

Field Value

EncryptionBotAgile.BotState

Methods

Evade(Vector3)

public void Evade(Vector3 strikeDir)

Parameters

strikeDir Vector3

EventReceive(AIEvent)

public void EventReceive(AIEvent e)

Parameters

e AIEvent

Explode()

public void Explode()

OnCollisionEnter()

public void OnCollisionEnter()