Class EncryptionBotAgile
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class EncryptionBotAgile : MonoBehaviour
- Inheritance
-
EncryptionBotAgile
Constructors
EncryptionBotAgile()
public EncryptionBotAgile()
Fields
ActivateSpeed
public float ActivateSpeed
Field Value
- float
AudEvent_Activating
public AudioEvent AudEvent_Activating
Field Value
- AudioEvent
AudEvent_Deactivating
public AudioEvent AudEvent_Deactivating
Field Value
- AudioEvent
AudEvent_Evade
public AudioEvent AudEvent_Evade
Field Value
- AudioEvent
AudEvent_Passive
public AudioEvent AudEvent_Passive
Field Value
- AudioEvent
AudEvent_Scream
public AudioEvent AudEvent_Scream
Field Value
- AudioEvent
CooldownSpeed
public float CooldownSpeed
Field Value
- float
DeactivateSpeed
public float DeactivateSpeed
Field Value
- float
DestroyPoints
public List<Transform> DestroyPoints
Field Value
- List<Transform>
E
Field Value
- AIEntity
ExplodingParticles
public ParticleSystem ExplodingParticles
Field Value
- ParticleSystem
GunShotProfile
public wwBotWurstGunSoundConfig GunShotProfile
Field Value
- wwBotWurstGunSoundConfig
LM_ScanBeam
public LayerMask LM_ScanBeam
Field Value
- LayerMask
Muzzles
public List<Transform> Muzzles
Field Value
- List<Transform>
PatrolHeightAddMax
public float PatrolHeightAddMax
Field Value
- float
PatrolPoints
public List<Vector3> PatrolPoints
Field Value
- List<Vector3>
PatrolRange_Lateral
public float PatrolRange_Lateral
Field Value
- float
Priority
public AITargetPrioritySystem Priority
Field Value
- AITargetPrioritySystem
ProjectilePrefab
public GameObject ProjectilePrefab
Field Value
- GameObject
RB
Field Value
- Rigidbody
RoundData
public FVRFireArmRoundDisplayData RoundData
Field Value
- FVRFireArmRoundDisplayData
ScanBeamRoot
public GameObject ScanBeamRoot
Field Value
- GameObject
ScanBeams
public List<Renderer> ScanBeams
Field Value
- List<Renderer>
SpawnOnDestroy
public List<GameObject> SpawnOnDestroy
Field Value
- List<GameObject>
Speed_Patrol
public float Speed_Patrol
Field Value
- float
State
public EncryptionBotAgile.BotState State
Field Value
- EncryptionBotAgile.BotState
Methods
Evade(Vector3)
public void Evade(Vector3 strikeDir)
Parameters
strikeDir
Vector3
EventReceive(AIEvent)
public void EventReceive(AIEvent e)
Parameters
e
AIEvent
Explode()
OnCollisionEnter()
public void OnCollisionEnter()