Class EncryptionBotCrystal
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class EncryptionBotCrystal : MonoBehaviour
- Inheritance
-
EncryptionBotCrystal
Constructors
EncryptionBotCrystal()
public EncryptionBotCrystal()
Fields
ActivateSpeed
public float ActivateSpeed
Field Value
- float
AudEvent_Activating
public AudioEvent AudEvent_Activating
Field Value
- AudioEvent
AudEvent_Deactivating
public AudioEvent AudEvent_Deactivating
Field Value
- AudioEvent
AudEvent_LaserChargeUp
public AudioEvent AudEvent_LaserChargeUp
Field Value
- AudioEvent
AudEvent_Passive
public AudioEvent AudEvent_Passive
Field Value
- AudioEvent
AudEvent_Scream
public AudioEvent AudEvent_Scream
Field Value
- AudioEvent
AudSource_LaserHit
public AudioSource AudSource_LaserHit
Field Value
- AudioSource
BotConnectionBeams
public List<Transform> BotConnectionBeams
Field Value
- List<Transform>
BotPrefabs
public List<GameObject> BotPrefabs
Field Value
- List<GameObject>
BotSpawnPositions
public List<Transform> BotSpawnPositions
Field Value
- List<Transform>
CooldownSpeed
public float CooldownSpeed
Field Value
- float
Crystals
public List<EncryptionBotCrystal.Crystal> Crystals
Field Value
- List<EncryptionBotCrystal.Crystal>
DamThreshold
public float DamThreshold
Field Value
- float
DeactivateSpeed
public float DeactivateSpeed
Field Value
- float
DesiredHeight
public Vector2 DesiredHeight
Field Value
- Vector2
DestroyPoints
public List<Transform> DestroyPoints
Field Value
- List<Transform>
DetonationRange
public float DetonationRange
Field Value
- float
E
Field Value
- AIEntity
EnergyShield
public GameObject EnergyShield
Field Value
- GameObject
ExplodingParticles
public ParticleSystem ExplodingParticles
Field Value
- ParticleSystem
ExplodingSpeed
public float ExplodingSpeed
Field Value
- float
GunShotProfile
public wwBotWurstGunSoundConfig GunShotProfile
Field Value
- wwBotWurstGunSoundConfig
IsBoss
Field Value
- bool
LM_FireClear
public LayerMask LM_FireClear
Field Value
- LayerMask
LM_GroundCast
public LayerMask LM_GroundCast
Field Value
- LayerMask
NumShots
Field Value
- int
Priority
public AITargetPrioritySystem Priority
Field Value
- AITargetPrioritySystem
ProjectileSpread
public float ProjectileSpread
Field Value
- float
PulseCrystalProjectilePrefab
public GameObject PulseCrystalProjectilePrefab
Field Value
- GameObject
RB
Field Value
- Rigidbody
SpawnOnDestroy
public List<GameObject> SpawnOnDestroy
Field Value
- List<GameObject>
State
public EncryptionBotCrystal.BotState State
Field Value
- EncryptionBotCrystal.BotState
TalkRange
Field Value
- float
Methods
CrystalHit(Crystal, float)
public void CrystalHit(EncryptionBotCrystal.Crystal c, float amount)
Parameters
c
EncryptionBotCrystal.Crystal
amount
float
EventReceive(AIEvent)
public void EventReceive(AIEvent e)
Parameters
e
AIEvent
Explode()
Regrow()