Class OmniSpawner
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class OmniSpawner : MonoBehaviour
- Inheritance
-
OmniSpawner
- Derived
-
Constructors
OmniSpawner()
Fields
AudClip_Failure
public AudioClip AudClip_Failure
Field Value
- AudioClip
AudClip_Spawn
public AudioClip AudClip_Spawn
Field Value
- AudioClip
AudClip_Success
public AudioClip AudClip_Success
Field Value
- AudioClip
AudSource
public AudioSource AudSource
Field Value
- AudioSource
DeploySpeed
Field Value
- float
ScoreMultiplier
public float ScoreMultiplier
Field Value
- float
TargetY
Field Value
- float
m_activationLerp
protected float m_activationLerp
Field Value
- float
m_endPos
protected Vector3 m_endPos
Field Value
- Vector3
protected bool m_isConfigured
Field Value
- bool
m_isDoneSpawning
protected bool m_isDoneSpawning
Field Value
- bool
m_isReadyForWaveEnd
protected bool m_isReadyForWaveEnd
Field Value
- bool
m_range
protected OmniWaveEngagementRange m_range
Field Value
- OmniWaveEngagementRange
m_startPos
protected Vector3 m_startPos
Field Value
- Vector3
m_state
protected OmniSpawner.SpawnerState m_state
Field Value
- OmniSpawner.SpawnerState
points
Field Value
- int
Methods
Activate()
public virtual void Activate()
Activating()
protected virtual void Activating()
AddPoints(int)
public void AddPoints(int p)
Parameters
p
int
BeginSpawning()
public virtual void BeginSpawning()
public virtual void Configure(OmniSpawnDef Def, OmniWaveEngagementRange Range)
Parameters
Def
OmniSpawnDef
Range
OmniWaveEngagementRange
Deactivate()
public virtual int Deactivate()
Returns
- int
Deactivating()
protected virtual void Deactivating()
EndSpawning()
public virtual void EndSpawning()
GetEngagementRange()
public OmniWaveEngagementRange GetEngagementRange()
Returns
- OmniWaveEngagementRange
GetRange()
protected float GetRange()
Returns
- float
GetState()
public virtual OmniSpawner.SpawnerState GetState()
Returns
- OmniSpawner.SpawnerState
public virtual bool IsConfigured()
Returns
- bool
IsDoneSpawning()
public virtual bool IsDoneSpawning()
Returns
- bool
IsReadyForWaveEnd()
public virtual bool IsReadyForWaveEnd()
Returns
- bool
PlayFailureSound()
public void PlayFailureSound()
PlaySpawnSound()
public void PlaySpawnSound()
PlaySuccessSound()
public void PlaySuccessSound()