Table of Contents

Class RonchMaster

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class RonchMaster : MonoBehaviour
Inheritance
RonchMaster

Constructors

RonchMaster()

public RonchMaster()

Fields

AudEvent_Dead

public AudioEvent AudEvent_Dead

Field Value

AudioEvent

AudEvent_Firing

public AudioEvent AudEvent_Firing

Field Value

AudioEvent

AudEvent_Intro

public AudioEvent AudEvent_Intro

Field Value

AudioEvent

AudEvent_Moving

public AudioEvent AudEvent_Moving

Field Value

AudioEvent

AudEvent_Turning

public AudioEvent AudEvent_Turning

Field Value

AudioEvent

BaseHeadPos

public Transform BaseHeadPos

Field Value

Transform

Cockpit

public RonchCockpit Cockpit

Field Value

RonchCockpit

CurState

public RonchMaster.RonchState CurState

Field Value

RonchMaster.RonchState

DamState

public RonchMaster.DamageStage DamState

Field Value

RonchMaster.DamageStage

Entity_Cockpit

public GameObject Entity_Cockpit

Field Value

GameObject

ExplosionPlaces

public List<Transform> ExplosionPlaces

Field Value

List<Transform>

ExplosionSetRandom

public List<GameObject> ExplosionSetRandom

Field Value

List<GameObject>

FinalExplosionPlace

public Transform FinalExplosionPlace

Field Value

Transform

FinalExplosionPrefabs

public List<GameObject> FinalExplosionPrefabs

Field Value

List<GameObject>

FlashNades

public RonchWeapon FlashNades

Field Value

RonchWeapon

Gau8s

public List<RonchWeapon> Gau8s

Field Value

List<RonchWeapon>

Gau8s_Defensive

public List<RonchWeapon> Gau8s_Defensive

Field Value

List<RonchWeapon>

Head

public Transform Head

Field Value

Transform

HeadLower

public Transform HeadLower

Field Value

Transform

InitWaypoint

public RonchWaypoint InitWaypoint

Field Value

RonchWaypoint

LM_LaserBlock

public LayerMask LM_LaserBlock

Field Value

LayerMask

LM_SightBlock

public LayerMask LM_SightBlock

Field Value

LayerMask

LaserNads

public RonchWeapon LaserNads

Field Value

RonchWeapon

Laser_BaseDir

public Transform Laser_BaseDir

Field Value

Transform

Laser_Range

public float Laser_Range

Field Value

float

Laser_RotatingPart_Horizontal

public Transform Laser_RotatingPart_Horizontal

Field Value

Transform

Laser_RotatingPart_Vertical

public Transform Laser_RotatingPart_Vertical

Field Value

Transform

LifeBar

public Transform LifeBar

Field Value

Transform

LifeBarHolder

public Transform LifeBarHolder

Field Value

Transform

MissileBank

public RonchWeapon MissileBank

Field Value

RonchWeapon

Mover

public RonchMover Mover

Field Value

RonchMover

RayDome

public RonchRayDome RayDome

Field Value

RonchRayDome

RunSpeed

public float RunSpeed

Field Value

float

SmokeNades

public RonchWeapon SmokeNades

Field Value

RonchWeapon

StateQueue

public Queue<RonchMaster.RonchState> StateQueue

Field Value

Queue<RonchMaster.RonchState>

TargetPoint

public Transform TargetPoint

Field Value

Transform

WalkSpeed

public float WalkSpeed

Field Value

float

Waypoints

public List<RonchWaypoint> Waypoints

Field Value

List<RonchWaypoint>

Methods

Dispose()

public void Dispose()

FiringComplete()

public void FiringComplete()

SetModeManager(HG_ModeManager_MeatleGear)

public void SetModeManager(HG_ModeManager_MeatleGear m)

Parameters

m HG_ModeManager_MeatleGear