Table of Contents

Class HG_GameManager

Namespace
FistVR
Assembly
Assembly-CSharp.dll
public class HG_GameManager : MonoBehaviour
Inheritance
HG_GameManager

Constructors

HG_GameManager()

public HG_GameManager()

Fields

Arena1Pieces

public List<GameObject> Arena1Pieces

Field Value

List<GameObject>

Arena2Pieces

public List<GameObject> Arena2Pieces

Field Value

List<GameObject>

Arena3Pieces

public List<GameObject> Arena3Pieces

Field Value

List<GameObject>

AudSource_BattleMusic

public AudioSource AudSource_BattleMusic

Field Value

AudioSource

CaseID

public ItemSpawnerID CaseID

Field Value

ItemSpawnerID

HSM

public HighScoreManager HSM

Field Value

HighScoreManager

IsBattleMusicOn

public bool IsBattleMusicOn

Field Value

bool

ItemSpawner

public GameObject ItemSpawner

Field Value

GameObject

JobManager

public GronchJobManager JobManager

Field Value

GronchJobManager

ModeManagers

public List<HG_ModeManager> ModeManagers

Field Value

List<HG_ModeManager>

ModeProfiles

public List<HG_ModeProfile> ModeProfiles

Field Value

List<HG_ModeProfile>

MusicToggle

public Text MusicToggle

Field Value

Text

TrashCan

public GameObject TrashCan

Field Value

GameObject

UIM

public HG_UIManager UIM

Field Value

HG_UIManager

Wieners_Arena1

public GameObject Wieners_Arena1

Field Value

GameObject

Wieners_Arena2

public GameObject Wieners_Arena2

Field Value

GameObject

Zones

public List<HG_Zone> Zones

Field Value

List<HG_Zone>

m_state

public HG_GameManager.State m_state

Field Value

HG_GameManager.State

smeme

public SMEME smeme

Field Value

SMEME

Methods

BeginGame()

public void BeginGame()

Case()

public void Case()

EndModeScore()

public void EndModeScore()

FadeOutMusic()

public void FadeOutMusic()

HandleHighScoreChartPlayer(List<HighScore>)

public void HandleHighScoreChartPlayer(List<HighScoreManager.HighScore> scores)

Parameters

scores List<HighScoreManager.HighScore>

HandleHighScoreChartTop(List<HighScore>)

public void HandleHighScoreChartTop(List<HighScoreManager.HighScore> scores)

Parameters

scores List<HighScoreManager.HighScore>

HandleProcessHighScore(int, int)

public void HandleProcessHighScore(int prevRank, int newRank)

Parameters

prevRank int
newRank int

IsNoLongerPlaying()

public void IsNoLongerPlaying()

PlayerDied()

public void PlayerDied()

SelectGameMode(int)

public void SelectGameMode(int i)

Parameters

i int

SetArenaVisibility(int)

public void SetArenaVisibility(int ar)

Parameters

ar int

StartMusic()

public void StartMusic()

SwitchToModeID(string)

public void SwitchToModeID(string id)

Parameters

id string

ToggleMusic()

public void ToggleMusic()