Class HG_GameManager
- Namespace
- FistVR
- Assembly
- Assembly-CSharp.dll
public class HG_GameManager : MonoBehaviour
- Inheritance
-
HG_GameManager
Constructors
HG_GameManager()
Fields
Arena1Pieces
public List<GameObject> Arena1Pieces
Field Value
- List<GameObject>
Arena2Pieces
public List<GameObject> Arena2Pieces
Field Value
- List<GameObject>
Arena3Pieces
public List<GameObject> Arena3Pieces
Field Value
- List<GameObject>
AudSource_BattleMusic
public AudioSource AudSource_BattleMusic
Field Value
- AudioSource
CaseID
public ItemSpawnerID CaseID
Field Value
- ItemSpawnerID
HSM
public HighScoreManager HSM
Field Value
- HighScoreManager
IsBattleMusicOn
public bool IsBattleMusicOn
Field Value
- bool
ItemSpawner
public GameObject ItemSpawner
Field Value
- GameObject
JobManager
public GronchJobManager JobManager
Field Value
- GronchJobManager
ModeManagers
public List<HG_ModeManager> ModeManagers
Field Value
- List<HG_ModeManager>
ModeProfiles
public List<HG_ModeProfile> ModeProfiles
Field Value
- List<HG_ModeProfile>
MusicToggle
Field Value
- Text
TrashCan
public GameObject TrashCan
Field Value
- GameObject
UIM
Field Value
- HG_UIManager
Wieners_Arena1
public GameObject Wieners_Arena1
Field Value
- GameObject
Wieners_Arena2
public GameObject Wieners_Arena2
Field Value
- GameObject
Zones
public List<HG_Zone> Zones
Field Value
- List<HG_Zone>
m_state
public HG_GameManager.State m_state
Field Value
- HG_GameManager.State
smeme
Field Value
- SMEME
Methods
BeginGame()
Case()
EndModeScore()
public void EndModeScore()
FadeOutMusic()
public void FadeOutMusic()
HandleHighScoreChartPlayer(List<HighScore>)
public void HandleHighScoreChartPlayer(List<HighScoreManager.HighScore> scores)
Parameters
scores
List<HighScoreManager.HighScore>
HandleHighScoreChartTop(List<HighScore>)
public void HandleHighScoreChartTop(List<HighScoreManager.HighScore> scores)
Parameters
scores
List<HighScoreManager.HighScore>
HandleProcessHighScore(int, int)
public void HandleProcessHighScore(int prevRank, int newRank)
Parameters
prevRank
int
newRank
int
IsNoLongerPlaying()
public void IsNoLongerPlaying()
PlayerDied()
SelectGameMode(int)
public void SelectGameMode(int i)
Parameters
i
int
SetArenaVisibility(int)
public void SetArenaVisibility(int ar)
Parameters
ar
int
StartMusic()
SwitchToModeID(string)
public void SwitchToModeID(string id)
Parameters
id
string
ToggleMusic()
public void ToggleMusic()